This is the legend of the indomitable Allwënn, son of elves and dwarves. A man who sometime wanted to die, a man who sometime loved a woman, a man who sometime was not a man, but a beast. This unique graphic novel is one of those rarities than only authors themselves can develop. An intense tale of strong, evocative prose with stunning color illustrations. CONTAINS: The Illustrated Story with more than 80 illustrations Sketches Gallery with more than 150 preliminary sketches Processes Gallery with the digital painting process of 15 illustrations Complete Illustrations Gallery Advertising and Curios Online Shop Links Interactive menu, that improves navigation beyond lineal reading Full Colour Illustrations, adapted to Kindle Fire and reading on Mobile devices and Tablets (Android, Apple, etc) through the free Kindle App. More info at CHARROART blog For any doubt or problem contact email@example.com. using the subject "Soul" "Allwënn will enter our lives and the blade of his sword will scratch our entrails." Luis Royo & Rómulo Royo (Illustrators)
This critical survey of the trends and key issues involved in graphic design over the last 200 years provides an introduction to this ever-changing subject. The international development of magazine, advertising and poster design is traced within a chronological framework from the illustrated journalism of the 19th century, to graphic images produced by celebrated artists such as Daumier and Toulouse Lautrec, to late-20th century alternative practices: pop, sub and counter-cultural graphics and the well-known work of Neville Brody. In the process of examining the relationship between word and image in the public domain, the authors cover issues of gender, class, race, hegemony and incorporation.
What would you do or make if you had an unlimited budget, a visionary client, and complete control? We all dream of high-paying, high-profile jobs and crave for more creativity in our work. Lust is a peek into what is possible when designers are allowed to pursue this dream. Lust is a documentary of unrealized projects and a traveling report of creativity from around the world; a handmade sketchbook zig-zagging across six continents, gathering steam and collecting documents. In it are designers, dreams, and a peek into their processes.