Showing "Games & Puzzles" Total

conversion-guidelines-for

conversion-guidelines-for

A paper full of tips non converting all the role playing games I owned at the time. Games converted to one another include the old World of Darkness, Advanced Dungeons & Dragons, d20, Gurps, Shadowrun, d6, Palladium, ICE (including Rolemaster & Merps) and Runequest.

vedic-maths-tutorial-int

vedic-maths-tutorial-int

about vedic mahs

War and Games

War and Games

These comparative studies focus on the relationship between war and games in an effort to achieve an understanding of the phenomenon of war, in order ultimately to avoid it.

god-of-war-2-walk-through

god-of-war-2-walk-through

This is the god of war 1 walkthrough hope your guys have fun I know I did lol.

fifa-world-cup-2010-regul

fifa-world-cup-2010-regul

Characteristics of Games

Characteristics of Games

Understanding games--whether computer games, card games, board games, or sports--by analyzing certain common traits.

d20-starship-troopers-r

d20-starship-troopers-r

Play as soldiers of the Federation and defeat the evil bugs! Service means CItizenship. Would you like to know more?

battlefleet-gothic-08-cha

battlefleet-gothic-08-cha

Space combat in the 41th milennium

Games of No Chance

Games of No Chance

Is Nine-Men Morris, in the hands of perfect players, a win for white or for black - or a draw? Can king, rook, and knight always defeat king and two knights in chess? What can Go players learn from economists? What are nimbers, tinies, switches and minies? This book deals with combinatorial games, that is, games not involving chance or hidden information. Their study is at once old and young: though some games, such as chess, have been analyzed for centuries, the first full analysis of a nontrivial combinatorial game (Nim) only appeared in 1902. The first part of this book will be accessible to anyone, regardless of background: it contains introductory expositions, reports of unusual tournaments, and a fascinating article by John H. Conway on the possibly everlasting contest between an angel and a devil. For those who want to delve more deeply, the book also contains combinatorial studies of chess and Go; reports on computer advances such as the solution of Nine-Men Morris and Pentominoes; and theoretical approaches to such problems as games with many players. If you have read and enjoyed Martin Gardner, or if you like to learn and analyze new games, this book is for you.

Good Video Games Plus Good Learning

Good Video Games Plus Good Learning

Textbook

More Than a Game

More Than a Game

Barry Atkins discusses in detail questions of narrative and realism in four of the most significant games of the last decade: "Tomb Raider", "Half-Life", "Close Combat" and "SimCity". This is a work for both the student of contemporary culture and those game-players who are interested in how computer games tell their stories.

Developing Online Games

Developing Online Games

A soup-to-nuts overview of just what it takes to successfully design, develop and manage an online game.